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Warhammer Online Beta Impressions - Public Quests

There are likely to be about nine hundred of these reports floating around the internet today, so instead of going bit by bit through the game, I think what I’m going to do is list things I like about the game, and the things I think need work.

We’ll start off with one of my favorite features, and then I’ll write more on others as the day progresses. This way I can cover specifically what I know about the game from experience, having only been in the beta for a week now. And of course, I’ll gladly answer any questions related to the game through comments if anyone has any. First up on my topics to cover? Possibly WAR’s greatest invention…

Public Quests

There is no reason for Public Quests to NOT be copied by every MMOG hereafter. They are one of those “Eureka!” features that come along in every so often. Things you feel immediately should have been instituted years ago, but only now by some sheer stroke of genius have they been unearthed. The distinct “Pick-Up Raid” mentality emboldened by WAR’s Public Quests is exactly why they succeed so forcefully. There’s no scheduling, no hard planning, no stringent requirements. You just walk into the area designated as a Public Quest and begin tackling the objectives, by yourself or more efficiently with a group or “Warband” (WAR’s raid parties).

My first time in one of these was in the Empire starting zone of Nordland, and with a PQ called Raven Host Vanguard. I stumbled upon it accidentally, on my way from one quest hub to another (make no bones about it, WAR is a traditional MMOG). I entered the designated area, or rather skirted around it, and was notified of the name of the PQ and the chapter in big letters in the middle of my screen. It was a farm, apparently overrun with Chaos Marauders. My fellow Empire folks were running around like mad, attacking all of these Chaos buggers with no remorse.

I joined in using the Open Party system (more on this later), and quickly began my own brand of slaughter. After we’d dropped 20 of these Chaos freaks, we moved onto stage two of this particular public quest… defending a Warrior Priest as hordes more Chaos charged in from the woods. We had to keep him alive for about 5 minutes while the Chaos charged us wave after wave. Eventually, that task was complete, but the work wasn’t over. Stage 3 began with a the snapping of timber and a loud thud as from the forest stalked a giant 20 men high. My companions and I made short work of him, and with his death rattle we’d completed the Raven Host Vanguard PQ.

Out of the many things I’ve done in this game in just one week, that was certainly one of the most memorable. Each successive PQ (and I’ve seen them all across all 6 of the Tier 1 zones) has been just as exciting as the last. At the end of each PQ, even if you joined in on the last stage, you’ll be included in the auto-roll for who gets to loot something out of the chest that pops upon a successful completion of a Public Quest. Depending on how long you were there and how much you helped with your class role, you’ll be given a bonus to your roll and thus have a better chance at looting something from the chest.

What’s even MORE about these PQs is that they’re divided by “Chapter”. The game, via the Tome of Knowledge, has a story for each Racial Pairing that follows the races from zone to zone. Tier 1 is pretty much Chapters 1 through 4, and each chapter has its own share of Public Quests tied to it. Bare with me now. For each chapter, you have an Influence bar, which is filled by participating in Public Quests. Like experience, Influence is given by killing mobs related to a specific PQ, and by completing PQ objectives. As you fill up your Influence bar in each chapter, you’ll gain access to specific rewards available from that Chapter’s “Rally Master” (essentially a bind point, in NPC form, a la an Inn in WoW). The first reward is almost always something trivial like a potion or consumable. The second reward is something more valuable like a white or green piece of armor or weaponry, and the final reward for each Chapter is almost always a green level or blue level item, worth the time and effort it took participating in PQs to get.

And not to go off on a tangent here, but the way the Itemization team at Mythic has things set up, you’ll never be getting a quest reward that your class doesn’t need. Even with PQs, the rewards you get from all quests are custom-tailored for your class. No going back to an NPC after a lengthy quest only to find that your tank is being rewarded with some cloth-wearer’s frilly robe. Mythic LOVES rewarding its players in many different ways. You’re always getting SOMETHING for everything you do in this game. If there’s one thing for sure that Mythic has learned from every MMOG before WAR, it’s how to incentivize play in Warhammer Online. It’s like Christmas every time I log in.

My only worry is that as people out level the lower tiered content, many of the early PQs will go untouched, and the world won’t seem as exciting. I’m hoping Mythic can somehow incentivize lower level play, so that these many epic moments don’t become forgotten as the game ages. Time will tell I suppose, but this worry is one reason I’ll be glad to play WAR from launch. I won’t miss out on that rush you get from seeing two full Warbands taking down a PQ boss.  Rest assured however, that despite what happens to the game’s lower-level Public Quests, this is one feature that Mythic can wholly claim as their own and will likely see it copied blatantly by every game after WAR.  They’re just… FUN, and that’s what matters most.

Later today, I’ll be talking more about the Tome of Knowledge and Mythic’s love affair with rewarding players for everything they do so check back soon!

Warhammer Online Beta Impressions - Tome of Knowledge

Someone at Mythic must love the holidays.  Because when I play WAR, it always feels like Christmas.  There’s rarely a moment that goes by that I’m not getting some sort of reward for playing unless I’m just standing still while I read my Tome of Knowledge.  I mean, you have to play the game to get the rewards, but unlike so many other games, there isn’t just one or two things you can do to get patted on the back.  In WAR pretty much everything you do results in you getting a cookie for whatever it is you did. 

You get new skills each level (or each Rank as Mythic puts it), you can get new gear each time you gain a Renown Rank (levels from competing in RvR combat), you’re given points to spend in each Career Mastery path every level from 10 and up, and each quest you complete (Public or otherwise) has class specific rewards tailored to suit your needs.  It’s like the game that just keeps giving, and the biggest component of it all is the Tome of Knowledge.

Pretty much anything you do can unlock something in the Tome.  I selected on myself 100 times to test if Josh Drescher was lying and sure enough it gave me a title of “Ow My Eye” to sport to let people know I like to touch myself.  I was given a title for selling 100 items, for being killed by an Ironbreaker (those bastards really do take a beating), and even for unlocking 100 items in the Tome itself. 

With each unlock comes something cool to read, whether its lore about the history of the game world, or info about the mob you just killed.  It tracks everything from how many times you’ve died to how many of each specific class you’ve killed.  There has to be a thousand or more different individual little nuggets of wisdom to unlock.  And to top it all of, you even get a wee bit of experience for each item you unlock. 

LotRO had the Deed Book, Xbox 360 has its achievements, but WAR’s Tome of Knowledge is so much more.  It’s a fully fleshed out record keeping and story book for each character you create in Warhammer Online.  It can and will be added to over WAR’s long life, so there will always be something new to find, one more title to achieve. 

The downsides?  Well for starters it doesn’t carry across characters.  If you unlock something with your Witch Hunter, it won’t be there for your Ironbreaker.  But that’s part of the beauty of alts, I suppose.  You can take what you know from previous characters and apply it on the second run through.  Like getting the title “Snuffed” and how it takes 10 deaths to achieve.  I’ll make that a goal early on for each of my characters.  All it will take is going into an RvR zone or Scenario… because I suck.  I might as well get a treat for it though.

The Tome of Knowledge… WAR’s Great Skinner Box of Awesomeness.

EDIT: NDA LIFTED!

Articles forthcoming!

WAR Open Beta Begins September 7th

The press release is on the EA Investors page as I write this.

The NDA is likely going to drop before that date, which is good. Mark Jacobs seems intent on making that date this week, possibly even today. But what I don’t get about the Septembet 7th date is that it leaves little room for a head start (which all pre-order customers will be getting). Will the OB run from the 7th to the 13th, with the Head Start beginning on the 14th or 15th? Something like that?

That’s really the only date I care about, as I’m already in the closed beta and loving every second of it. I just want it to finally be for real. Still, thought some of you might like to know when the OB begins. Get those pre-order boxes and get ready for the WAAAAAGH!.

WAR-Torn: A Comic of Magnificent Moral Ambiguity

The teaser image for my new TTH comic is up. Coyote’s handling the writing (thank God, because he’s far funnier than I), and I’m handling the doodles.

Take a look!

The first full issue comes next Monday, and it should be a good one if I can draw it well enough. Damn Coyote and his colorful mind. The basis for the story we came up with is pretty simple.

Three members of the Destruction Army are sick and tired of being treated like scum, of being forced to do bad all the time, and as such they’ve decided to change their ways. An Orc, a Gobbo, and a Dark Elf are on a quest to grasp what it means to be a good citizen… and they’re being helped by a Warrior Priest who’s desperate to earn the respect of his superiors. It’s not going to be an easy case for any of them.